Mario Kart Wii — KMP Object Query

This is the online version of the command wkmpt OBJECTS (wkmpt is a tool of Wiimms SZS Tools). Both use keywords to find and view global objects of KMP files.

The database is build from a statistical analysis of all Mario Kart Wii tracks and from information of the Custom Mario Kart Wiiki. If you find errors or know more about objects, then please edit the wiki page »Object«. The current database is based on the Wiiki version of 2022-08-29.

Query

Enter a space separated list of keywords. Keywords are searched in object names, file names and descriptions. A keyword can also be an object index written as decimal or hexadecimal number. If a keyword begins with '$', then the search is limited to the object names. If a keyword begins with '$$', then the object name must match exactly the keyword. The search is always case insensitive.

Query Result

You can click every object, group, file and track name to find more details in the »Track Reference«.

70 of 316 Objects
ID Name
+Files
Info-Type Description
0x1
1
airblock Characteristics solid
Description Object not used in regular tracks.
Used in tournaments as an "invisible wall" above barriers so you cannot fly/jump over them. They are boxes of 200x200x200 units with a pivot in the bottom face.
0x4
4
venice_nami

venice_nami(B)

Characteristics no route, found in arenas
Description The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX.
This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period.
The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame.
Setting 1 Rising speed in odd stages
Setting 2 Stage 5 target height
Setting 3 Stage 1 target height
Setting 4 Stage 2 frame count
Setting 5 Stage 3 target height
Setting 6 Stage 4 frame count
Setting 7 Rising speed in even stages
Needed Files venice_nami.brres
0x7
7
pocha

pocha(BE)

Characteristics no route, found in tracks + arenas
Description Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the `0x17|ice' object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used.
Setting 1 Group Y KCL Index
Needed Files effect/pocha/rk_pocha.breff effect/pocha/rk_pocha.breft pocha.brres
0xd
13
sound_audience Characteristics route needed, found in tracks
Description Generates an audience sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Works on slots 1.1, 1.4, 2.3, 3.1, and 5.4; slot 3.1 does not feature slot-based audience ambience.
0x10
16
sound_lift Characteristics route needed, found in tracks
Description Generates a lift sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Route Setting 1 is always 1 in all Nintendo tracks.
0x14
20
eline_control Characteristics no route, found in tracks + arenas
Description Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous controller.
Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next ENPH Section is set to -1.
Found in slots 1.4, 2.2, 3.4, 4.1, and arena slot 1.2.
Setting 1 Entry Flag: 0 = Do Not Enter 1 = Enter
Setting 2 Time to Next Controller (seconds)
Setting 3 Controller ID
Setting 4 Next Controller ID
Setting 8 ENPH Section; if -1, use ENPH of previous controller
0x15
21
sound_Mii Characteristics route needed, found in tracks
Description Generates a Mii crowd sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 1.1 and 3.1.
0x6b
107
gnd_wave1 Description Object not used in any track.
Blue object that makes a wave animation.
0x72
114
sunDS

sunDS(B)

Characteristics route needed, found in tracks
Description The Angry Sun from DS Desert Hills. It changes point of view and rotation of the crown according to player's position.
Route Setting 2 controls the behavior depending on the value X:
X < 30 (1E in hex) → Stays for X/60 seconds
X ≥ 30 (1E in hex) → Drops a `FireSnake' staying for X/60 seconds.
In both cases, the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route.
Only slots 3.1, 4.2, 6.2, and 7.1 support this object.
Setting 1 Speed
Setting 2 Delay before starting in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Needed Files sunDS.brres
0x75
117
ItemDirect Description Object used in tournaments (Daisy Circuit and SNES Battle Course 4).
Can be used to place an item directly onto the track; they will not show up in Time Trials.
You must not place more than 11 of these in a track; otherwise, your track will freeze or hang in online play.
Setting 1 0 = Green Shell 1 = Red Shell 2 = Banana 3 = Mushroom 4 = Star
0xc9
201
f_itembox

itembox(B)

Characteristics route needed, solid, found in tracks + other files
Description Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point.
Setting 1 Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined
Setting 2 Item type (player)
Setting 3 Item type (enemy)
Setting 4 Disables shadow if set
Setting 5 Route start point
Needed Files itembox.brres
0xcc
204
CarA1

CarA1(B)

Characteristics route needed, solid, found in tracks
Description Moving car from Coconut Mall. It moves exactly like `WLwallGC' but instead left → right.
Setting 1 Speed
Setting 2 Acceleration
Setting 3 Time of pause
Needed Files CarA1.brres
0xd0
208
kart_truck

K_truck(B)

Characteristics route needed, solid, found in tracks
Description Truck from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right).
Route Setting 2 selects the speed (0 or 1).
Setting 1 Route start point
Setting 2 Speed 0 in 1/60 seconds
Setting 3 Speed 1 in 1/60 seconds
Setting 4 Texturing: 0 = MooMoo 1 = Fruit 2 = Factory
Needed Files K_truck.brres
0xd1
209
car_body

K_car_body(B)

Characteristics route needed, solid, found in tracks
Description Car from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right)
Route Setting 2 selects the speed (0 or 1).
Setting 1 Route start point
Setting 2 Speed 0 in 1/60 seconds
Setting 3 Speed 1 in 1/60 seconds
Setting 4 Color: 0 = Blue 1 = Red 2 = Yellow
Setting 5 Unknown
Needed Files K_car_body.brres
0xd3
211
w_woodbox

woodbox(BE)

Characteristics route needed, solid, found in tracks
Description Wooden box that follows a route.
Route Setting 1 sets the speed (gets added to S1).
Setting 1 Speed
Setting 2 Item to give
Setting 3 Chance to give an item
Setting 4 Unknown
Setting 5 Start delay
Setting 6 Time between 2 boxes
Setting 7 Max amount of boxes
Needed Files effect/woodbox/rk_woodbox.breff effect/woodbox/rk_woodbox.breft woodbox.brres
0xd5
213
w_itemboxline

Block(BE) itembox(B) Press(BE)

Characteristics route needed, solid, found in tracks
Description `Press', block.brres and `itembox' combination from Toad's Factory.
Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1).
Route setting 2:
0x1: press activates when a block reaches this point
0x2: determines where the item box goes
Setting 1 Speed
Setting 5 Delay until the first block spawns (time in frames)
Setting 6 Delay between block spawns (time in frames)
Setting 7 Number of Blocks/Item Boxes that can exist at any one time
Needed Files Block.brres Press.brres effect/Block/rk_block.breff effect/Block/rk_block.breft effect/Press/rk_press.breff effect/Press/rk_press.breft itembox.brres
0xd6
214
VolcanoBall1

VolcanoBall1(BE)

Characteristics route needed, solid, found in tracks
Description Fiery rock from Grumble Volcano.
When created, a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire; slot 3.4 enables its SFX.
Setting 1 Fireball speed
Setting 2 Delay before starting
Setting 3 Time between 2 fireballs
Setting 4 Time until the fire goes out
Needed Files VolcanoBall1.brres effect/VolcanoBall1/rk_volc.breff effect/VolcanoBall1/rk_volc.breft
0xd7
215
penguin_s

penguin_s(BE3D)

Characteristics route needed, solid, found in tracks
Description Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection.
Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default.
Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0.
Slot 6.1 enables its SFX.
Setting 1 Speed
Needed Files brasd/penguin_s/dive.brasd brasd/penguin_s/stand_up.brasd brasd/penguin_s/walk.brasd effect/penguin_s/rk_penguin_s.breff effect/penguin_s/rk_penguin_s.breft penguin_s.brres
0xda
218
castleballoon1

castleballoon1(B)

Characteristics route needed, found in tracks + other files
Description Balloon from Mario Circuit.
Setting 1 Speed
Setting 2 Max Y difference
Needed Files castleballoon1.brres
0xdb
219
dossunc

dossun(BE)

Characteristics optional route, solid, found in tracks
Description Thwomp with optional route; without route, S1 and S2 must be 0.
If S2 = 2, a 3-point route is needed to make effect:
1 → Start point, Route Setting 2 = 0
2 → Rotation point, Route Setting 2 = 1
3 → Going down point, Route Setting 2 = 0.
The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point.
To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point.
In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file.
If S2 = 3, Route Setting 2 ("cycle") must be 1, or else the Thwomp will spin endlessly when hit by an item.
Setting 1 Route speed
Setting 2 Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right
Setting 3 Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Setting 4 Sleep time in 1/60 seconds after start of countdown
Needed Files dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft
0xdd
221
boble

boble(BE)

Characteristics route needed, solid, found in tracks
Description Lava bubble from GBA Bowser Castle 3.
Route Setting 1 controls the speed (gets added to S1), Route Setting 2 = 1 means that the model flips horizontally.
Setting 1 Speed
Needed Files boble.brres effect/boble/rk_boble.breff effect/boble/rk_boble.breft
0xde
222
K_bomb_car

K_bomb_car(BE)

Characteristics route needed, solid, found in tracks
Description Bomb car from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right).
Route Setting 2 selects the speed (0 or 1).
Setting 1 Route start point
Setting 2 Speed 0 in 1/60 seconds
Setting 3 Speed 1 in 1/60 seconds
Needed Files K_bomb_car.brres effect/K_bomb_car/rk_K_bomb_car.breff effect/K_bomb_car/rk_K_bomb_car.breft
0xe2
226
hanachan

hanachan(BE2D)

Characteristics route needed, solid, found in tracks
Description Wiggler from Maple Treeway. It shows up on the minimap in non-racing modes.
Route Setting 1 sets the time in 1/60 seconds of stop in that point.
Define the route heights carefully. If the Wiggler has issues with the body segments, move the route to a more flat area.
Setting 1 Speed
Needed Files brasd/hanachan/head_wait2.brasd brasd/hanachan/walk.brasd effect/hanachan/rk_hana.breff effect/hanachan/rk_hana.breft hanachan.brres
0xe5
229
crab

crab(BE3D)

Characteristics route needed, solid, found in tracks
Description Crab from GBA Shy Guy Beach.
Route Setting 1 sets the time in 1/60 seconds of stop in that point.
Setting 1 Speed in units per 1/60 seconds
Setting 2 Crab view direction: 0 = Left 1 = Right
Needed Files brasd/crab/wait.brasd brasd/crab/walk_l.brasd brasd/crab/walk_r.brasd crab.brres effect/crab/rk_crab.breff effect/crab/rk_crab.breft
0xe9
233
Hwanwan

wanwan(BE)

Characteristics route needed, solid, found in tracks
Description Route-following Chain Chomp from DS Peach Gardens.
Hwanwan and wanwan only work together if the effect files are absent.
Route Setting 2 = 1 plays a rollover animation, originally used within a tournament in Rainbow Road.
Setting 1 Speed
Setting 2 Amount of item boxes carried
Needed Files effect/wanwan/rk_wanwan.breff effect/wanwan/rk_wanwan.breft wanwan.brres
0xeb
235
Twanwan

Twanwan(B)

Characteristics route needed, solid, found in arenas
Description Rolling Chain Chomp from Chain Chomp Wheel.
The object has two different kind of movements; one being a route and one relative to its current location based on a sine wave, whereby the wave is controlled by s3 and s4.
It appears on the minimap when playing on arena slot 1.4.
Setting 1 Route speed
Setting 2 0 = start and wait on first route point 1 = start at object location and enable release action
Setting 3 Amplitude
Setting 4 Period length
Setting 5 Start delay in 1/60 seconds
Setting 6 Time until it starts following route in 1/60 seconds (s5 has priority)
Needed Files Twanwan.brres
0xee
238
sin_itembox

itembox(B)

Characteristics route needed, solid, found in tracks
Description Item box following a route back and forth; speed is like a sine function.
Route Setting 2: 0 = Asymetric; 1 = Symetric.
Setting 1 Cycle time in 1/60 seconds
Setting 4 [?] 0 = Enable shadow 1 = Disable shadow
Setting 5 Start delay in 1/60 seconds
Needed Files itembox.brres
0xf3
243
K_bomb_car1

K_bomb_car1(BE)

Characteristics solid
Description Object not used in any track. Black Bomb car used in one of the Luigi Circuit tournaments.
Needed Files K_bomb_car1.brres effect/K_bomb_car1/rk_K_bomb_car.breff effect/K_bomb_car1/rk_K_bomb_car.breft
0x12f
303
castletree1

castletree1(B)

Characteristics no route, found in tracks + other files
Description Unsolid swaying tree from Moo Moo Meadows and Mario Circuit.
Needed Files castletree1.brres
0x130
304
castletree1c

castletree1(B)

Characteristics no route, solid, found in tracks + other files
Description Solid swaying tree from Moo Moo Meadows and Mario Circuit.
Needed Files castletree1.brres
0x132
306
castleflower1

castleflower1(B)

Characteristics no route, found in tracks + other files
Description Flower from Mario Circuit.
Needed Files castleflower1.brres
0x135
309
donkytree1GC

donkytree1GC(B)

Characteristics no route, found in tracks
Description Unsolid tree from GCN DK Mountain.
Needed Files donkytree1GC.brres
0x13c
316
obakeblockSFCc

obakeblockSFC(B)

Characteristics no route, solid, found in tracks
Description Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Setting 2 Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!"
Setting 3 Additional delay of X/60 seconds, goes added to S2
Needed Files obakeblockSFC.brres
0x142
322
kinokoT1

kinokoT1(B)

Characteristics no route, solid, found in tracks
Description Moving bouncy mushroom decoration from Mushroom Gorge.
Needed Files kinokoT1.brres
0x144
324
pylon01

pylon01(B)

Characteristics no route, solid, found in tracks
Description Street cone from Daisy Circuit. Only slots 3.1, 4.2, 6.2 and 7.1 support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added).
Setting 1 Color: 0 = Red 1 = Blue 2 = Yellow
Needed Files pylon01.brres
0x149
329
heyho2

heyho2(B) K_chairlift00(B)

Characteristics route needed, found in tracks
Description Manager of the Shy Guy Ski Lift from DK Summit. Spawns 30 Chairlifts that travel on a route. Route setting 0 removes the Shy Guys. Route setting 1 randomly makes either 0, 1 or 2 randomly colored Shy Guys spawn on the chair.
Setting 1 Which MDL0 from K_chairlift00.brres is loaded: 0 = K_chairlift00 1 = K_chairlift01
Needed Files K_chairlift00.brres heyho2.brres
0x14d
333
MiiObj01

MiiObj01(B)

Characteristics no route, found in tracks + other files
Description Mii audience from Luigi Circuit.
Needed Files MiiObj01.brres
0x152
338
FlagA1

FlagA1(B)

Characteristics no route, found in tracks
Description Starting line flag from Wario's Gold Mine.
Needed Files FlagA1.brres
0x154
340
FlagB1

FlagB1(B)

Characteristics no route, found in tracks
Description "W" flag from Wario's Gold Mine.
Needed Files FlagB1.brres
0x166
358
MiiStatueM1

MiiStatueM1(B)

Characteristics no route, found in arenas
Description Mario statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueM1.brres
0x167
359
ShMiiObj01

ShMiiObj01(B)

Characteristics no route, found in tracks
Description Mii audience from Coconut Mall.
Needed Files ShMiiObj01.brres
0x16f
367
obakeblock2SFCc

obakeblockSFC(B)

Characteristics no route, solid, found in tracks
Description Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Setting 2 Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!"
Setting 3 Additional delay of X/60 seconds, goes added to S2
Needed Files obakeblockSFC.brres
0x170
368
obakeblock3SFCc

obakeblockSFC(B)

Characteristics no route, solid, found in tracks
Description Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Setting 1 ?
Setting 2 Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!"
Setting 3 Additional delay of X/60 seconds, goes added to S2
Needed Files obakeblockSFC.brres
0x173
371
v_stand1

v_stand1

Description Object not used in any track.
0x17c
380
MiiStatueL1

MiiStatueL1(B)

Characteristics no route, found in tracks
Description Luigi statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueL1.brres
0x17d
381
MiiStatueD1

MiiStatueD1(B)

Characteristics no route, found in tracks
Description Daisy statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueD1.brres
0x17e
382
MiiSphinxY1

MiiSphinxY1

Description Mii Sphinx without head, unsolid. Object not used in any track.
0x188
392
MiiStatueP1

MiiStatueP1(B)

Characteristics no route, found in arenas
Description Peach statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueP1.brres
0x18d
397
MiiStatueDK1

MiiStatueDK1

Description Object not used in any track.
0x192
402
choropu

choropu(BE)

Characteristics route needed, solid, found in tracks
Description Moving Monty Mole from Moo Moo Meadows.
Can't be used together with `choropu2'.
Route Setting 2: 0 = Burrow, 1 = Pop out.
Setting 1 Speed
Setting 2 Start delay in 1/60 seconds
Needed Files choropu.brres effect/choropu/rk_choropuMoko.breff effect/choropu/rk_choropuMoko.breft
0x198
408
DKrockGC

DKrockGC(BE)

Characteristics route needed, solid, found in tracks
Description Falling rock from GCN DK Mountain, it respawns only if its Route's header has Cycle set to 1. Slot 8.3 enables its SFX.
Setting 1 Not 0: Delay of ~1.5 seconds for the second rock
Setting 2 Minimal cycle time in 1/60 seconds
Setting 3 Speed
Setting 4 Bouncing factor
Needed Files DKrockGC.brres effect/DKrockGC/rk_DKrockGC.breff effect/DKrockGC/rk_DKrockGC.breft
0x199
409
sanbo

sanbo(BED)

Characteristics route needed, solid, found in tracks
Description Pokey from Dry Dry Desert and DS Desert Hills.
Route Setting 1 sets the time in 1/60 seconds to stop at that point. Some of its SFX may be exclusive to certain slots. Requires the bones joint1, joint2, joint3, and joint4 in the BRRES.
Setting 1 Speed
Needed Files brasd/sanbo/revive.brasd effect/sanbo/rk_sanbo.breff effect/sanbo/rk_sanbo.breft sanbo.brres
0x19b
411
TruckWagon

TruckWagon(BE)

Characteristics route needed, solid, found in tracks
Description Truck from Wario's Gold Mine.
Route Setting 1 changes the speed (if 0 it uses the speed setting in S1).
Route Setting 2: 0x0: Normal behavior
0x1: Truck sways left and right harder and wont change back until the end of the route.
0x2: Truck sways left and right.
Setting 1 Speed
Setting 2 Delay before the second (groups) truck spawns (time in frames)
Setting 3 Delay until the first (groups) truck spawns (time in frames)
Setting 4 0 = collision, allows for effects/animations and spawns 12 groups of trucks. 1 = No collision, loads _LOD model instead and limits to 3 TruckWagons on a route.
Needed Files TruckWagon.brres effect/TruckWagon/rk_truck.breff effect/TruckWagon/rk_truck.breft
0x1a8
424
FireSnake_v

FireSnake(BE)

Characteristics no route, solid, found in tracks
Description Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point for 10 seconds until it vanishes.
Setting 1 Start delay in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!"
Setting 2 The time between two firesnake spawns. <600 causes the previous snake to disappear, 600 despawns each second snake immediately.
Setting 3 Units of distance from position point to landing point following the Y angulation.
Needed Files FireSnake.brres effect/FireSnake/rk_fireSnake.breff effect/FireSnake/rk_fireSnake.breft
0x1f7
503
VolcanoRock1

VolcanoRock1(B2K)

Characteristics no route, solid, found in tracks
Description Floating drivable rock (at Grumble Volcano in the lava). It moves like a cosine on the X-axis and the Y-axis.
Setting 1 Model/Effect/KCL file to use (0 or 1)
Setting 2 Time to go from x1 to x2 and back in 1/60 seconds
Setting 3 Max X movement in both directions
Setting 4 Offsets starting X and Y position within the specified movement in 1/60 seconds
Setting 5 Time of one period on the Y-axis in 1/60 seconds
Setting 6 The amplitude of the cosine on the Y-axis
Needed Files VolcanoRock1.brres VolcanoRock1.kcl VolcanoRock2.kcl
0x1fb
507
Crane

Crane(BK)

Characteristics no route, solid, found in tracks
Description Crane platform Toad's Factory. Slot 1.4 enables its SFX.
Setting 2 Amplitude of the motion (in game units)
Setting 3 Period of the motion (in 1/60s)
Setting 4 Time before starting
Needed Files Crane.brres Crane.kcl
0x1fc
508
VolcanoPiece

VolcanoPiece1(B42K)

Characteristics no route, solid, found in tracks
Description Floating, shaking and sinking driveable rock from Grumble Volcano.
Slot 3.4 enables its SFX
The normal KCL file is always active, KCL b activates when the rock starts shaking and falls with the rock, KCL c activates when the rock starts to fall (It stays in place while the rock falls)
Setting 1 Model/KCL reference
Setting 2 Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer)
Setting 3 Time it shakes in seconds at 150cc and mirror mode
Setting 4 Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer)
Setting 5 Time it shakes in seconds at 100cc
Setting 6 Time until it shakes in seconds at 50cc (already starts 4 seconds before in-game timer)
Setting 7 Time it shakes in seconds at 50cc
Setting 8 Time in frames between shaking and falling (always 30 frames on GV)
Needed Files VolcanoPiece0.kcl VolcanoPiece0b.kcl VolcanoPiece0c.kcl VolcanoPiece1.brres VolcanoPiece1.kcl VolcanoPiece11.kcl VolcanoPiece11b.kcl VolcanoPiece11c.kcl VolcanoPiece13.kcl VolcanoPiece13b.kcl VolcanoPiece13c.kcl VolcanoPiece14.kcl VolcanoPiece14b.kcl VolcanoPiece14c.kcl VolcanoPiece16.kcl VolcanoPiece16b.kcl VolcanoPiece16c.kcl VolcanoPiece18.kcl VolcanoPiece18b.kcl VolcanoPiece18c.kcl VolcanoPiece1b.kcl VolcanoPiece1c.kcl VolcanoPiece2.kcl VolcanoPiece2b.kcl VolcanoPiece2c.kcl VolcanoPiece3.kcl VolcanoPiece3b.kcl VolcanoPiece3c.kcl VolcanoPiece4.kcl VolcanoPiece4b.kcl VolcanoPiece4c.kcl VolcanoPiece5.kcl VolcanoPiece5b.kcl VolcanoPiece5c.kcl VolcanoPiece7.kcl VolcanoPiece7b.kcl VolcanoPiece7c.kcl VolcanoPiece8.kcl VolcanoPiece8b.kcl VolcanoPiece8c.kcl VolcanoPiece9.kcl VolcanoPiece9b.kcl VolcanoPiece9c.kcl
0x202
514
DKturibashiGCc

DKturibashiGC(B)

Characteristics no route, solid, road, found in tracks
Description Wooden, Swaying bridge from GCN DK Mountain. The object collision is not affected by rotation or scale, so all rotation values need to be 0 and scale 1 in order to work properly.
Needed Files DKturibashiGC.brres
0x206
518
casino_roulette

casino_roulette(BK)

Characteristics no route, solid, found in arenas
Description The rotating parts of Chain Chomp Wheel; when used with KCL flag 0x1D, the road slowly rotates around the object counterclockwise.
X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. Additionally, the file must have a texture animation named "dushBoard" (without quotations), or else the game will crash.
Arena slot 1.4 enables functionality that causes players to additionally rotate the direction they are facing on both the object by itself and on KCL flag 0x1D.
For more information, see the Moving Terrain page.
Needed Files casino_roulette.brres casino_roulette.kcl
0x207
519
BossField01_OBJ1

BossField01_OBJ1

Characteristics solid
Description Object not used in any track.
0x20c
524
quicksand

quicksand(BE) dossun(BE)

Characteristics no route, found in arenas
Description Thwomp Desert controller.
Arena slot 1.5 enables its SFX.
`s_itembox' is affected by the push/pull factor on slots other than arena slot 1.5, causing buggy interactions. Cannot be scaled, due to hard-coded collision.
Setting 1 [?] 0 = Use Thwomp 1 = Don't use Thwomp
Setting 2 [?] Sand shake wave length. 0 by default if s1 = 0
Setting 3 [?] Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1
Setting 4 [?] Sand push and pull strength.
Needed Files dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft effect/quicksand/rk_qsandDossun.breff effect/quicksand/rk_qsandDossun.breft quicksand.brres
0x20d
525
bblock

bblock1(B18K) MiiStatue1

Characteristics no route, solid, found in arenas
Description Block parts from Block Plaza, with statues.
Setting 1 reference to both KCL and BRRES (1 to 9)
Setting 2 Time when it falls down
Setting 3 Time it shakes before falling down (always 3 in original)
Needed Files bblock1.brres bblock1.kcl bblock1b.kcl bblock2.kcl bblock2b.kcl bblock3.kcl bblock3b.kcl bblock4.kcl bblock4b.kcl bblock5.kcl bblock5b.kcl bblock6.kcl bblock6b.kcl bblock7.kcl bblock7b.kcl bblock8.kcl bblock8b.kcl bblock9.kcl bblock9b.kcl
0x20e
526
ami

ami(B)

Characteristics no route, found in tracks
Description Bouncing bridge from Maple Treeway. The collision's rotation and scaling are hard-coded, so it is recommended to keep the object's rotation at 0,180,0 and scale at 1,1,1.
Needed Files ami.brres
0x211
529
RM_ring1

RM_ring1(B8K)

Characteristics no route, solid, found in other files
Description Driveable ring zones from Galaxy Colosseum; object not used in any track.
Setting 1 Ring ID; 1 = Outer ring 2 = ring in the middle 3 = Inner ring
Setting 2 Time after course start when the ring starts shaking (seconds) (s2=0 means the ring will never fall)
Setting 3 Time that ring shakes (seconds)
Setting 4 [?] Delay after ring shakes before falling down (1/60 seconds)
Needed Files RM_ring1.brres RM_ring1.kcl RM_ring1b.kcl RM_ring2.kcl RM_ring2b.kcl RM_ring2c.kcl RM_ring3.kcl RM_ring3b.kcl RM_ring3c.kcl
0x212
530
FlamePole_v

FlamePole_v(BE)

Characteristics no route, solid, found in tracks
Description Fire geyser without a base. It rises like a parabolic curve for 1 second, stays up for s1 - s4 - 490 frames, drops in a linear line for 3 seconds and waits for the time specified in s4 before restarting. Before rising, the geyser has an additional state of 50 frames whereby it is enabled but not rising yet, for this reason it is recommended to not put geysers above track section.
Setting 1 Total cycle length, affects time between rising and dropping only.
Setting 2 Start delay in 1/60 seconds; it starts 3 seconds before the "GO!"
Setting 3 The dropping height of the pillar / 384
Setting 4 Idling time - 200 (1/60 seconds)
Needed Files FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft
0x216
534
FlamePole_v_big

FlamePole_v_big(E) FlamePole_v(BE)

Characteristics no route, solid, found in tracks
Description Really, really big fire geyser without a base from N64 Bowser's Castle.
Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1.
Setting 1 If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex): X < K → Stays outside the lava for 5 seconds X ≥ K → Stays outside the lava for X/100 seconds.
Setting 2 Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!"
Setting 3 S1 activator and S2 conditioner: 0 = S1 Deactivated 1 = S1 Activated
Needed Files FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft effect/FlamePole_v_big/rk_flamePoleL.breff effect/FlamePole_v_big/rk_flamePoleL.breft
0x2e3
739
MiiStatueBL1

MiiStatueBL1(B)

Characteristics no route, found in tracks
Description Baby Luigi statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueBL1.brres
0x2e4
740
MiiStatueBD1

MiiStatueBD1(B)

Characteristics no route, found in tracks
Description Baby Daisy statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
Needed Files MiiStatueBD1.brres
0x2e8
744
MiiObjD01

MiiObjD01(B)

Characteristics no route, found in tracks
Description Mii audience from Daisy Circuit
Needed Files MiiObjD01.brres
0x2f1
753
EnvKarehaUp

EnvKarehaUp(E)

Characteristics no route, found in tracks
Description Upward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object if the first AREA setting is set to 1. Instead of surrounding the player with the particle effect, the object's position is used to create a region in which the effect will occur. This region is loosely 10000un eastward and 10000un above the object's position.
Needed Files effect/EnvKarehaUp/rk_EnvKarehaUp.breff effect/EnvKarehaUp/rk_EnvKarehaUp.breft



© Wiimm, 2022-08-29