70 of 316 Objects |
ID |
Name +Files |
Info-Type |
Description |
0x1 1 |
airblock
|
Characteristics |
solid |
Description |
Object not used in regular tracks. Used in tournaments as an "invisible wall" above barriers so you cannot fly/jump over them. They are boxes of 200x200x200 units with a pivot in the bottom face. |
0x4 4 |
venice_nami
venice_nami(B)
|
Characteristics |
no route, found in arenas |
Description |
The rising and dropping sea on Delfino Pier. It requires `pocha' if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX. This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period. The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame. |
Setting 1 |
Rising speed in odd stages |
Setting 2 |
Stage 5 target height |
Setting 3 |
Stage 1 target height |
Setting 4 |
Stage 2 frame count |
Setting 5 |
Stage 3 target height |
Setting 6 |
Stage 4 frame count |
Setting 7 |
Rising speed in even stages |
Needed Files |
venice_nami.brres |
0x7 7 |
pocha
pocha(BE)
|
Characteristics |
no route, found in tracks + arenas |
Description |
Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the `0x17|ice' object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used. |
Setting 1 |
Group Y KCL Index |
Needed Files |
effect/pocha/rk_pocha.breff effect/pocha/rk_pocha.breft pocha.brres |
0xd 13 |
sound_audience
|
Characteristics |
route needed, found in tracks |
Description |
Generates an audience sound effect. The range where the sound comes from is controlled by the route, so make use of it. Works on slots 1.1, 1.4, 2.3, 3.1, and 5.4; slot 3.1 does not feature slot-based audience ambience. |
0x10 16 |
sound_lift
|
Characteristics |
route needed, found in tracks |
Description |
Generates a lift sound effect. The range where the sound comes from is controlled by the route, so make use of it. Route Setting 1 is always 1 in all Nintendo tracks. |
0x14 20 |
eline_control
|
Characteristics |
no route, found in tracks + arenas |
Description |
Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous controller. Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next ENPH Section is set to -1. Found in slots 1.4, 2.2, 3.4, 4.1, and arena slot 1.2. |
Setting 1 |
Entry Flag: 0 = Do Not Enter 1 = Enter |
Setting 2 |
Time to Next Controller (seconds) |
Setting 3 |
Controller ID |
Setting 4 |
Next Controller ID |
Setting 8 |
ENPH Section; if -1, use ENPH of previous controller |
0x15 21 |
sound_Mii
|
Characteristics |
route needed, found in tracks |
Description |
Generates a Mii crowd sound effect. The range where the sound comes from is controlled by the route, so make use of it. Only works on slots 1.1 and 3.1. |
0x6b 107 |
gnd_wave1
|
Description |
Object not used in any track. Blue object that makes a wave animation. |
0x72 114 |
sunDS
sunDS(B)
|
Characteristics |
route needed, found in tracks |
Description |
The Angry Sun from DS Desert Hills. It changes point of view and rotation of the crown according to player's position. Route Setting 2 controls the behavior depending on the value X: X < 30 (1E in hex) → Stays for X/60 seconds X ≥ 30 (1E in hex) → Drops a `FireSnake' staying for X/60 seconds. In both cases, the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route. Only slots 3.1, 4.2, 6.2, and 7.1 support this object. |
Setting 1 |
Speed |
Setting 2 |
Delay before starting in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
Needed Files |
sunDS.brres |
0x75 117 |
ItemDirect
|
Description |
Object used in tournaments (Daisy Circuit and SNES Battle Course 4). Can be used to place an item directly onto the track; they will not show up in Time Trials. You must not place more than 11 of these in a track; otherwise, your track will freeze or hang in online play. |
Setting 1 |
0 = Green Shell 1 = Red Shell 2 = Banana 3 = Mushroom 4 = Star |
0xc9 201 |
f_itembox
itembox(B)
|
Characteristics |
route needed, solid, found in tracks + other files |
Description |
Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point. |
Setting 1 |
Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined |
Setting 2 |
Item type (player) |
Setting 3 |
Item type (enemy) |
Setting 4 |
Disables shadow if set |
Setting 5 |
Route start point |
Needed Files |
itembox.brres |
0xcc 204 |
CarA1
CarA1(B)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Moving car from Coconut Mall. It moves exactly like `WLwallGC' but instead left → right. |
Setting 1 |
Speed |
Setting 2 |
Acceleration |
Setting 3 |
Time of pause |
Needed Files |
CarA1.brres |
0xd0 208 |
kart_truck
K_truck(B)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Truck from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right). Route Setting 2 selects the speed (0 or 1). |
Setting 1 |
Route start point |
Setting 2 |
Speed 0 in 1/60 seconds |
Setting 3 |
Speed 1 in 1/60 seconds |
Setting 4 |
Texturing: 0 = MooMoo 1 = Fruit 2 = Factory |
Needed Files |
K_truck.brres |
0xd1 209 |
car_body
K_car_body(B)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Car from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right) Route Setting 2 selects the speed (0 or 1). |
Setting 1 |
Route start point |
Setting 2 |
Speed 0 in 1/60 seconds |
Setting 3 |
Speed 1 in 1/60 seconds |
Setting 4 |
Color: 0 = Blue 1 = Red 2 = Yellow |
Setting 5 |
Unknown |
Needed Files |
K_car_body.brres |
0xd3 211 |
w_woodbox
woodbox(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Wooden box that follows a route. Route Setting 1 sets the speed (gets added to S1). |
Setting 1 |
Speed |
Setting 2 |
Item to give |
Setting 3 |
Chance to give an item |
Setting 4 |
Unknown |
Setting 5 |
Start delay |
Setting 6 |
Time between 2 boxes |
Setting 7 |
Max amount of boxes |
Needed Files |
effect/woodbox/rk_woodbox.breff effect/woodbox/rk_woodbox.breft woodbox.brres |
0xd5 213 |
w_itemboxline
Block(BE)
itembox(B)
Press(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
`Press', block.brres and `itembox' combination from Toad's Factory. Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1). Route setting 2: 0x1: press activates when a block reaches this point 0x2: determines where the item box goes |
Setting 1 |
Speed |
Setting 5 |
Delay until the first block spawns (time in frames) |
Setting 6 |
Delay between block spawns (time in frames) |
Setting 7 |
Number of Blocks/Item Boxes that can exist at any one time |
Needed Files |
Block.brres Press.brres effect/Block/rk_block.breff effect/Block/rk_block.breft effect/Press/rk_press.breff effect/Press/rk_press.breft itembox.brres |
0xd6 214 |
VolcanoBall1
VolcanoBall1(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Fiery rock from Grumble Volcano. When created, a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire; slot 3.4 enables its SFX. |
Setting 1 |
Fireball speed |
Setting 2 |
Delay before starting |
Setting 3 |
Time between 2 fireballs |
Setting 4 |
Time until the fire goes out |
Needed Files |
VolcanoBall1.brres effect/VolcanoBall1/rk_volc.breff effect/VolcanoBall1/rk_volc.breft |
0xd7 215 |
penguin_s
penguin_s(BE3D)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection. Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default. Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0. Slot 6.1 enables its SFX. |
Setting 1 |
Speed |
Needed Files |
brasd/penguin_s/dive.brasd brasd/penguin_s/stand_up.brasd brasd/penguin_s/walk.brasd effect/penguin_s/rk_penguin_s.breff effect/penguin_s/rk_penguin_s.breft penguin_s.brres |
0xda 218 |
castleballoon1
castleballoon1(B)
|
Characteristics |
route needed, found in tracks + other files |
Description |
Balloon from Mario Circuit. |
Setting 1 |
Speed |
Setting 2 |
Max Y difference |
Needed Files |
castleballoon1.brres |
0xdb 219 |
dossunc
dossun(BE)
|
Characteristics |
optional route, solid, found in tracks |
Description |
Thwomp with optional route; without route, S1 and S2 must be 0. If S2 = 2, a 3-point route is needed to make effect: 1 → Start point, Route Setting 2 = 0 2 → Rotation point, Route Setting 2 = 1 3 → Going down point, Route Setting 2 = 0. The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point. To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point. In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file. If S2 = 3, Route Setting 2 ("cycle") must be 1, or else the Thwomp will spin endlessly when hit by an item. |
Setting 1 |
Route speed |
Setting 2 |
Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right |
Setting 3 |
Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
Setting 4 |
Sleep time in 1/60 seconds after start of countdown |
Needed Files |
dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft |
0xdd 221 |
boble
boble(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Lava bubble from GBA Bowser Castle 3. Route Setting 1 controls the speed (gets added to S1), Route Setting 2 = 1 means that the model flips horizontally. |
Setting 1 |
Speed |
Needed Files |
boble.brres effect/boble/rk_boble.breff effect/boble/rk_boble.breft |
0xde 222 |
K_bomb_car
K_bomb_car(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Bomb car from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right). Route Setting 2 selects the speed (0 or 1). |
Setting 1 |
Route start point |
Setting 2 |
Speed 0 in 1/60 seconds |
Setting 3 |
Speed 1 in 1/60 seconds |
Needed Files |
K_bomb_car.brres effect/K_bomb_car/rk_K_bomb_car.breff effect/K_bomb_car/rk_K_bomb_car.breft |
0xe2 226 |
hanachan
hanachan(BE2D)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Wiggler from Maple Treeway. It shows up on the minimap in non-racing modes. Route Setting 1 sets the time in 1/60 seconds of stop in that point. Define the route heights carefully. If the Wiggler has issues with the body segments, move the route to a more flat area. |
Setting 1 |
Speed |
Needed Files |
brasd/hanachan/head_wait2.brasd brasd/hanachan/walk.brasd effect/hanachan/rk_hana.breff effect/hanachan/rk_hana.breft hanachan.brres |
0xe5 229 |
crab
crab(BE3D)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Crab from GBA Shy Guy Beach. Route Setting 1 sets the time in 1/60 seconds of stop in that point. |
Setting 1 |
Speed in units per 1/60 seconds |
Setting 2 |
Crab view direction: 0 = Left 1 = Right |
Needed Files |
brasd/crab/wait.brasd brasd/crab/walk_l.brasd brasd/crab/walk_r.brasd crab.brres effect/crab/rk_crab.breff effect/crab/rk_crab.breft |
0xe9 233 |
Hwanwan
wanwan(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Route-following Chain Chomp from DS Peach Gardens. Hwanwan and wanwan only work together if the effect files are absent. Route Setting 2 = 1 plays a rollover animation, originally used within a tournament in Rainbow Road. |
Setting 1 |
Speed |
Setting 2 |
Amount of item boxes carried |
Needed Files |
effect/wanwan/rk_wanwan.breff effect/wanwan/rk_wanwan.breft wanwan.brres |
0xeb 235 |
Twanwan
Twanwan(B)
|
Characteristics |
route needed, solid, found in arenas |
Description |
Rolling Chain Chomp from Chain Chomp Wheel. The object has two different kind of movements; one being a route and one relative to its current location based on a sine wave, whereby the wave is controlled by s3 and s4. It appears on the minimap when playing on arena slot 1.4. |
Setting 1 |
Route speed |
Setting 2 |
0 = start and wait on first route point 1 = start at object location and enable release action |
Setting 3 |
Amplitude |
Setting 4 |
Period length |
Setting 5 |
Start delay in 1/60 seconds |
Setting 6 |
Time until it starts following route in 1/60 seconds (s5 has priority) |
Needed Files |
Twanwan.brres |
0xee 238 |
sin_itembox
itembox(B)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Item box following a route back and forth; speed is like a sine function. Route Setting 2: 0 = Asymetric; 1 = Symetric. |
Setting 1 |
Cycle time in 1/60 seconds |
Setting 4 |
[?] 0 = Enable shadow 1 = Disable shadow |
Setting 5 |
Start delay in 1/60 seconds |
Needed Files |
itembox.brres |
0xf3 243 |
K_bomb_car1
K_bomb_car1(BE)
|
Characteristics |
solid |
Description |
Object not used in any track. Black Bomb car used in one of the Luigi Circuit tournaments. |
Needed Files |
K_bomb_car1.brres effect/K_bomb_car1/rk_K_bomb_car.breff effect/K_bomb_car1/rk_K_bomb_car.breft |
0x12f 303 |
castletree1
castletree1(B)
|
Characteristics |
no route, found in tracks + other files |
Description |
Unsolid swaying tree from Moo Moo Meadows and Mario Circuit. |
Needed Files |
castletree1.brres |
0x130 304 |
castletree1c
castletree1(B)
|
Characteristics |
no route, solid, found in tracks + other files |
Description |
Solid swaying tree from Moo Moo Meadows and Mario Circuit. |
Needed Files |
castletree1.brres |
0x132 306 |
castleflower1
castleflower1(B)
|
Characteristics |
no route, found in tracks + other files |
Description |
Flower from Mario Circuit. |
Needed Files |
castleflower1.brres |
0x135 309 |
donkytree1GC
donkytree1GC(B)
|
Characteristics |
no route, found in tracks |
Description |
Unsolid tree from GCN DK Mountain. |
Needed Files |
donkytree1GC.brres |
0x13c 316 |
obakeblockSFCc
obakeblockSFC(B)
|
Characteristics |
no route, solid, found in tracks |
Description |
Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important. For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks. |
Setting 2 |
Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
Setting 3 |
Additional delay of X/60 seconds, goes added to S2 |
Needed Files |
obakeblockSFC.brres |
0x142 322 |
kinokoT1
kinokoT1(B)
|
Characteristics |
no route, solid, found in tracks |
Description |
Moving bouncy mushroom decoration from Mushroom Gorge. |
Needed Files |
kinokoT1.brres |
0x144 324 |
pylon01
pylon01(B)
|
Characteristics |
no route, solid, found in tracks |
Description |
Street cone from Daisy Circuit. Only slots 3.1, 4.2, 6.2 and 7.1 support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added). |
Setting 1 |
Color: 0 = Red 1 = Blue 2 = Yellow |
Needed Files |
pylon01.brres |
0x149 329 |
heyho2
heyho2(B)
K_chairlift00(B)
|
Characteristics |
route needed, found in tracks |
Description |
Manager of the Shy Guy Ski Lift from DK Summit. Spawns 30 Chairlifts that travel on a route. Route setting 0 removes the Shy Guys. Route setting 1 randomly makes either 0, 1 or 2 randomly colored Shy Guys spawn on the chair. |
Setting 1 |
Which MDL0 from K_chairlift00.brres is loaded: 0 = K_chairlift00 1 = K_chairlift01 |
Needed Files |
K_chairlift00.brres heyho2.brres |
0x14d 333 |
MiiObj01
MiiObj01(B)
|
Characteristics |
no route, found in tracks + other files |
Description |
Mii audience from Luigi Circuit. |
Needed Files |
MiiObj01.brres |
0x152 338 |
FlagA1
FlagA1(B)
|
Characteristics |
no route, found in tracks |
Description |
Starting line flag from Wario's Gold Mine. |
Needed Files |
FlagA1.brres |
0x154 340 |
FlagB1
FlagB1(B)
|
Characteristics |
no route, found in tracks |
Description |
"W" flag from Wario's Gold Mine. |
Needed Files |
FlagB1.brres |
0x166 358 |
MiiStatueM1
MiiStatueM1(B)
|
Characteristics |
no route, found in arenas |
Description |
Mario statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
Needed Files |
MiiStatueM1.brres |
0x167 359 |
ShMiiObj01
ShMiiObj01(B)
|
Characteristics |
no route, found in tracks |
Description |
Mii audience from Coconut Mall. |
Needed Files |
ShMiiObj01.brres |
0x16f 367 |
obakeblock2SFCc
obakeblockSFC(B)
|
Characteristics |
no route, solid, found in tracks |
Description |
Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important. For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks. |
Setting 2 |
Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
Setting 3 |
Additional delay of X/60 seconds, goes added to S2 |
Needed Files |
obakeblockSFC.brres |
0x170 368 |
obakeblock3SFCc
obakeblockSFC(B)
|
Characteristics |
no route, solid, found in tracks |
Description |
Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important. For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks. |
Setting 1 |
? |
Setting 2 |
Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
Setting 3 |
Additional delay of X/60 seconds, goes added to S2 |
Needed Files |
obakeblockSFC.brres |
0x173 371 |
v_stand1
v_stand1
|
Description |
Object not used in any track. |
0x17c 380 |
MiiStatueL1
MiiStatueL1(B)
|
Characteristics |
no route, found in tracks |
Description |
Luigi statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
Needed Files |
MiiStatueL1.brres |
0x17d 381 |
MiiStatueD1
MiiStatueD1(B)
|
Characteristics |
no route, found in tracks |
Description |
Daisy statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
Needed Files |
MiiStatueD1.brres |
0x17e 382 |
MiiSphinxY1
MiiSphinxY1
|
Description |
Mii Sphinx without head, unsolid. Object not used in any track. |
0x188 392 |
MiiStatueP1
MiiStatueP1(B)
|
Characteristics |
no route, found in arenas |
Description |
Peach statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
Needed Files |
MiiStatueP1.brres |
0x18d 397 |
MiiStatueDK1
MiiStatueDK1
|
Description |
Object not used in any track. |
0x192 402 |
choropu
choropu(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Moving Monty Mole from Moo Moo Meadows. Can't be used together with `choropu2'. Route Setting 2: 0 = Burrow, 1 = Pop out. |
Setting 1 |
Speed |
Setting 2 |
Start delay in 1/60 seconds |
Needed Files |
choropu.brres effect/choropu/rk_choropuMoko.breff effect/choropu/rk_choropuMoko.breft |
0x198 408 |
DKrockGC
DKrockGC(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Falling rock from GCN DK Mountain, it respawns only if its Route's header has Cycle set to 1. Slot 8.3 enables its SFX. |
Setting 1 |
Not 0: Delay of ~1.5 seconds for the second rock |
Setting 2 |
Minimal cycle time in 1/60 seconds |
Setting 3 |
Speed |
Setting 4 |
Bouncing factor |
Needed Files |
DKrockGC.brres effect/DKrockGC/rk_DKrockGC.breff effect/DKrockGC/rk_DKrockGC.breft |
0x199 409 |
sanbo
sanbo(BED)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Pokey from Dry Dry Desert and DS Desert Hills. Route Setting 1 sets the time in 1/60 seconds to stop at that point. Some of its SFX may be exclusive to certain slots. Requires the bones joint1, joint2, joint3, and joint4 in the BRRES. |
Setting 1 |
Speed |
Needed Files |
brasd/sanbo/revive.brasd effect/sanbo/rk_sanbo.breff effect/sanbo/rk_sanbo.breft sanbo.brres |
0x19b 411 |
TruckWagon
TruckWagon(BE)
|
Characteristics |
route needed, solid, found in tracks |
Description |
Truck from Wario's Gold Mine. Route Setting 1 changes the speed (if 0 it uses the speed setting in S1). Route Setting 2: 0x0: Normal behavior 0x1: Truck sways left and right harder and wont change back until the end of the route. 0x2: Truck sways left and right. |
Setting 1 |
Speed |
Setting 2 |
Delay before the second (groups) truck spawns (time in frames) |
Setting 3 |
Delay until the first (groups) truck spawns (time in frames) |
Setting 4 |
0 = collision, allows for effects/animations and spawns 12 groups of trucks. 1 = No collision, loads _LOD model instead and limits to 3 TruckWagons on a route. |
Needed Files |
TruckWagon.brres effect/TruckWagon/rk_truck.breff effect/TruckWagon/rk_truck.breft |
0x1a8 424 |
FireSnake_v
FireSnake(BE)
|
Characteristics |
no route, solid, found in tracks |
Description |
Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point for 10 seconds until it vanishes. |
Setting 1 |
Start delay in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
Setting 2 |
The time between two firesnake spawns. <600 causes the previous snake to disappear, 600 despawns each second snake immediately. |
Setting 3 |
Units of distance from position point to landing point following the Y angulation. |
Needed Files |
FireSnake.brres effect/FireSnake/rk_fireSnake.breff effect/FireSnake/rk_fireSnake.breft |
0x1f7 503 |
VolcanoRock1
VolcanoRock1(B2K)
|
Characteristics |
no route, solid, found in tracks |
Description |
Floating drivable rock (at Grumble Volcano in the lava). It moves like a cosine on the X-axis and the Y-axis. |
Setting 1 |
Model/Effect/KCL file to use (0 or 1) |
Setting 2 |
Time to go from x1 to x2 and back in 1/60 seconds |
Setting 3 |
Max X movement in both directions |
Setting 4 |
Offsets starting X and Y position within the specified movement in 1/60 seconds |
Setting 5 |
Time of one period on the Y-axis in 1/60 seconds |
Setting 6 |
The amplitude of the cosine on the Y-axis |
Needed Files |
VolcanoRock1.brres VolcanoRock1.kcl VolcanoRock2.kcl |
0x1fb 507 |
Crane
Crane(BK)
|
Characteristics |
no route, solid, found in tracks |
Description |
Crane platform Toad's Factory. Slot 1.4 enables its SFX. |
Setting 2 |
Amplitude of the motion (in game units) |
Setting 3 |
Period of the motion (in 1/60s) |
Setting 4 |
Time before starting |
Needed Files |
Crane.brres Crane.kcl |
0x1fc 508 |
VolcanoPiece
VolcanoPiece1(B42K)
|
Characteristics |
no route, solid, found in tracks |
Description |
Floating, shaking and sinking driveable rock from Grumble Volcano. Slot 3.4 enables its SFX The normal KCL file is always active, KCL b activates when the rock starts shaking and falls with the rock, KCL c activates when the rock starts to fall (It stays in place while the rock falls) |
Setting 1 |
Model/KCL reference |
Setting 2 |
Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) |
Setting 3 |
Time it shakes in seconds at 150cc and mirror mode |
Setting 4 |
Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer) |
Setting 5 |
Time it shakes in seconds at 100cc |
Setting 6 |
Time until it shakes in seconds at 50cc (already starts 4 seconds before in-game timer) |
Setting 7 |
Time it shakes in seconds at 50cc |
Setting 8 |
Time in frames between shaking and falling (always 30 frames on GV) |
Needed Files |
VolcanoPiece0.kcl VolcanoPiece0b.kcl VolcanoPiece0c.kcl VolcanoPiece1.brres VolcanoPiece1.kcl VolcanoPiece11.kcl VolcanoPiece11b.kcl VolcanoPiece11c.kcl VolcanoPiece13.kcl VolcanoPiece13b.kcl VolcanoPiece13c.kcl VolcanoPiece14.kcl VolcanoPiece14b.kcl VolcanoPiece14c.kcl VolcanoPiece16.kcl VolcanoPiece16b.kcl VolcanoPiece16c.kcl VolcanoPiece18.kcl VolcanoPiece18b.kcl VolcanoPiece18c.kcl VolcanoPiece1b.kcl VolcanoPiece1c.kcl VolcanoPiece2.kcl VolcanoPiece2b.kcl VolcanoPiece2c.kcl VolcanoPiece3.kcl VolcanoPiece3b.kcl VolcanoPiece3c.kcl VolcanoPiece4.kcl VolcanoPiece4b.kcl VolcanoPiece4c.kcl VolcanoPiece5.kcl VolcanoPiece5b.kcl VolcanoPiece5c.kcl VolcanoPiece7.kcl VolcanoPiece7b.kcl VolcanoPiece7c.kcl VolcanoPiece8.kcl VolcanoPiece8b.kcl VolcanoPiece8c.kcl VolcanoPiece9.kcl VolcanoPiece9b.kcl VolcanoPiece9c.kcl |
0x202 514 |
DKturibashiGCc
DKturibashiGC(B)
|
Characteristics |
no route, solid, road, found in tracks |
Description |
Wooden, Swaying bridge from GCN DK Mountain. The object collision is not affected by rotation or scale, so all rotation values need to be 0 and scale 1 in order to work properly. |
Needed Files |
DKturibashiGC.brres |
0x206 518 |
casino_roulette
casino_roulette(BK)
|
Characteristics |
no route, solid, found in arenas |
Description |
The rotating parts of Chain Chomp Wheel; when used with KCL flag 0x1D, the road slowly rotates around the object counterclockwise. X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. Additionally, the file must have a texture animation named "dushBoard" (without quotations), or else the game will crash. Arena slot 1.4 enables functionality that causes players to additionally rotate the direction they are facing on both the object by itself and on KCL flag 0x1D. For more information, see the Moving Terrain page. |
Needed Files |
casino_roulette.brres casino_roulette.kcl |
0x207 519 |
BossField01_OBJ1
BossField01_OBJ1
|
Characteristics |
solid |
Description |
Object not used in any track. |
0x20c 524 |
quicksand
quicksand(BE)
dossun(BE)
|
Characteristics |
no route, found in arenas |
Description |
Thwomp Desert controller. Arena slot 1.5 enables its SFX. `s_itembox' is affected by the push/pull factor on slots other than arena slot 1.5, causing buggy interactions. Cannot be scaled, due to hard-coded collision. |
Setting 1 |
[?] 0 = Use Thwomp 1 = Don't use Thwomp |
Setting 2 |
[?] Sand shake wave length. 0 by default if s1 = 0 |
Setting 3 |
[?] Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1 |
Setting 4 |
[?] Sand push and pull strength. |
Needed Files |
dossun.brres effect/dossun/rk_dossun.breff effect/dossun/rk_dossun.breft effect/quicksand/rk_qsandDossun.breff effect/quicksand/rk_qsandDossun.breft quicksand.brres |
0x20d 525 |
bblock
bblock1(B18K)
MiiStatue1
|
Characteristics |
no route, solid, found in arenas |
Description |
Block parts from Block Plaza, with statues. |
Setting 1 |
reference to both KCL and BRRES (1 to 9) |
Setting 2 |
Time when it falls down |
Setting 3 |
Time it shakes before falling down (always 3 in original) |
Needed Files |
bblock1.brres bblock1.kcl bblock1b.kcl bblock2.kcl bblock2b.kcl bblock3.kcl bblock3b.kcl bblock4.kcl bblock4b.kcl bblock5.kcl bblock5b.kcl bblock6.kcl bblock6b.kcl bblock7.kcl bblock7b.kcl bblock8.kcl bblock8b.kcl bblock9.kcl bblock9b.kcl |
0x20e 526 |
ami
ami(B)
|
Characteristics |
no route, found in tracks |
Description |
Bouncing bridge from Maple Treeway. The collision's rotation and scaling are hard-coded, so it is recommended to keep the object's rotation at 0,180,0 and scale at 1,1,1. |
Needed Files |
ami.brres |
0x211 529 |
RM_ring1
RM_ring1(B8K)
|
Characteristics |
no route, solid, found in other files |
Description |
Driveable ring zones from Galaxy Colosseum; object not used in any track. |
Setting 1 |
Ring ID; 1 = Outer ring 2 = ring in the middle 3 = Inner ring |
Setting 2 |
Time after course start when the ring starts shaking (seconds) (s2=0 means the ring will never fall) |
Setting 3 |
Time that ring shakes (seconds) |
Setting 4 |
[?] Delay after ring shakes before falling down (1/60 seconds) |
Needed Files |
RM_ring1.brres RM_ring1.kcl RM_ring1b.kcl RM_ring2.kcl RM_ring2b.kcl RM_ring2c.kcl RM_ring3.kcl RM_ring3b.kcl RM_ring3c.kcl |
0x212 530 |
FlamePole_v
FlamePole_v(BE)
|
Characteristics |
no route, solid, found in tracks |
Description |
Fire geyser without a base. It rises like a parabolic curve for 1 second, stays up for s1 - s4 - 490 frames, drops in a linear line for 3 seconds and waits for the time specified in s4 before restarting. Before rising, the geyser has an additional state of 50 frames whereby it is enabled but not rising yet, for this reason it is recommended to not put geysers above track section. |
Setting 1 |
Total cycle length, affects time between rising and dropping only. |
Setting 2 |
Start delay in 1/60 seconds; it starts 3 seconds before the "GO!" |
Setting 3 |
The dropping height of the pillar / 384 |
Setting 4 |
Idling time - 200 (1/60 seconds) |
Needed Files |
FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft |
0x216 534 |
FlamePole_v_big
FlamePole_v_big(E)
FlamePole_v(BE)
|
Characteristics |
no route, solid, found in tracks |
Description |
Really, really big fire geyser without a base from N64 Bowser's Castle. Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1. |
Setting 1 |
If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex): X < K → Stays outside the lava for 5 seconds X ≥ K → Stays outside the lava for X/100 seconds. |
Setting 2 |
Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!" |
Setting 3 |
S1 activator and S2 conditioner: 0 = S1 Deactivated 1 = S1 Activated |
Needed Files |
FlamePole_v.brres effect/FlamePole_v/rk_flamePole.breff effect/FlamePole_v/rk_flamePole.breft effect/FlamePole_v_big/rk_flamePoleL.breff effect/FlamePole_v_big/rk_flamePoleL.breft |
0x2e3 739 |
MiiStatueBL1
MiiStatueBL1(B)
|
Characteristics |
no route, found in tracks |
Description |
Baby Luigi statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
Needed Files |
MiiStatueBL1.brres |
0x2e4 740 |
MiiStatueBD1
MiiStatueBD1(B)
|
Characteristics |
no route, found in tracks |
Description |
Baby Daisy statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat |
Needed Files |
MiiStatueBD1.brres |
0x2e8 744 |
MiiObjD01
MiiObjD01(B)
|
Characteristics |
no route, found in tracks |
Description |
Mii audience from Daisy Circuit |
Needed Files |
MiiObjD01.brres |
0x2f1 753 |
EnvKarehaUp
EnvKarehaUp(E)
|
Characteristics |
no route, found in tracks |
Description |
Upward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object if the first AREA setting is set to 1. Instead of surrounding the player with the particle effect, the object's position is used to create a region in which the effect will occur. This region is loosely 10000un eastward and 10000un above the object's position. |
Needed Files |
effect/EnvKarehaUp/rk_EnvKarehaUp.breff effect/EnvKarehaUp/rk_EnvKarehaUp.breft |